![computational geometry - Graphics3D: Finding intersection of 3d objects and lines - Mathematica Stack Exchange computational geometry - Graphics3D: Finding intersection of 3d objects and lines - Mathematica Stack Exchange](https://i.stack.imgur.com/GCwve.png)
computational geometry - Graphics3D: Finding intersection of 3d objects and lines - Mathematica Stack Exchange
![A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, Cube, Disk, Plane, etc.) (Ray-Box Intersection) A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, Cube, Disk, Plane, etc.) (Ray-Box Intersection)](https://www.scratchapixel.com/images/upload/ray-simple-shapes/impsurf-proj-cube.png?)
A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, Cube, Disk, Plane, etc.) (Ray-Box Intersection)
![c - Finding the intersection of a closed irregular triangulated 3D surface with a Cartesian rectangular 3D grid - Stack Overflow c - Finding the intersection of a closed irregular triangulated 3D surface with a Cartesian rectangular 3D grid - Stack Overflow](https://i.stack.imgur.com/IN0Tk.png)
c - Finding the intersection of a closed irregular triangulated 3D surface with a Cartesian rectangular 3D grid - Stack Overflow
![Different ways of overlap between bounding boxes in case of 2D and 3D,... | Download Scientific Diagram Different ways of overlap between bounding boxes in case of 2D and 3D,... | Download Scientific Diagram](https://www.researchgate.net/publication/335980785/figure/fig3/AS:806276703465475@1569242754777/Different-ways-of-overlap-between-bounding-boxes-in-case-of-2D-and-3D-respectively-For.png)
Different ways of overlap between bounding boxes in case of 2D and 3D,... | Download Scientific Diagram
![A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, Cube, Disk, Plane, etc.) (Ray-Box Intersection) A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, Cube, Disk, Plane, etc.) (Ray-Box Intersection)](https://www.scratchapixel.com/images/upload/ray-simple-shapes/2dfigmiss.png)
A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, Cube, Disk, Plane, etc.) (Ray-Box Intersection)
![Triangle Box Intersection, adapted to c++ with glm from http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/ · GitHub Triangle Box Intersection, adapted to c++ with glm from http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/ · GitHub](https://user-images.githubusercontent.com/18198295/62412360-af56f180-b5f0-11e9-9b3c-bfda81517c48.png)